About These Projects
This collection represents various game development projects I've worked on as personal experiments and learning opportunities. While these projects never reached a commercial release for various reasons (mostly time and scope), they served as valuable platforms for exploring game mechanics, visual styles, and technical challenges gaining me experience in the game development field.
Please note
These are just a small sample of the many game development projects I’ve started over the years in both Unity and Unreal. I’ve experimented with a wide range of ideas, some more interesting than others, and even the ones shown on this page are only early prototypes of what they later become. Unfortunately, due to a corrupted SSD on my old PC, I lost the majority of my projects and their footage, most of the media presented here has been taken from recovered social media posts and similar sources.

Screenshot from a WW2 anti air gunner VR game
Projects
WW2 Anti Air Gunner VR Game
This project began shortly after I got a Meta Quest 3, I was eager to start creating something right away. As a fan of VR games with limited movement (due to motion sickness), I came up with the idea of a World War II ship AA gunner experience. This was the first prototype.
Although not shown in the video, the game also features mechanics like barrel overheating, cooling the barrels by pouring water on them, different types of ammunition, and various enemy plane attack patterns.
Tech used
Development Status
This project is on hold at the moment due to time constraints but I intend to return to it someday.
Early version of the building system, it was later improved
Showcase of the bandits attacking the city
Camera transition to see an overview of the city
Showcase of sprites destruction
Citizen bringing resources to storage
Prototype of season system
2D City Builder Game
When I started working on this prototype, I was really into city builder games (still am, to be honest). I had the idea for a 2D side-scrolling city builder and ended up putting quite a bit of work into it. Here, you can see some of the mechanics I managed to recover video footage of.
Tech used
Development Status
In the end, even though I liked the project, I ended up abandoning it after losing motivation and inspiration. Still, I’m proud of what I managed to create.
FPS game with parkour elements
This was one of my first projects. As a long-time fan of fast-paced FPS and parkour games like Mirror's Edge and GhostRunner, I decided to try making one myself as a way to learn Unity and game development in general. There’s not much to say about it, the gameplay was intentionally simple but I spent a lot of time making sure the shooting and movement felt satisfying, I made this project in both Unity and Unreal Engine.
Unfortunately, most of the footage has been lost, and only early Unity prototypes footage remains.
Tech used
Development Status
This project was never intended to be released, when I felt that I learned enough I moved on other projects, still I worked quite a bit on this one and while I can't showcase it anymore I feel the final result was a good game.
First prototype of a zipline, later improved both visually and mechanically
Throwable gadets with powerups testing